
This brief introduces a significant pivot for Splitgate 2 after a series of setbacks. The developers found themselves in a difficult situation following an overhasty beta exit that did not meet player expectations.
The game, first released for public testing on May 22, 2025, has experienced a drastic decline in its player base. Nearly all PC players have since left, and interest on console platforms is waning. Recent reductions in staffing further compounded the challenges, prompting the studio to launch a series of corrective measures.
The team acknowledged that the game left beta with an insufficient amount of content including a limited selection of maps and modes, coupled with a monetization system that far exceeded reasonable pricing. In response, the project is being reintroduced into beta as the studio commits to extensive overhauls. Their planned improvements include:
- Rebuilding major parts of the game to restore the spirit of what inspired its original success.
- Revamping progression systems and injecting additional portals into existing maps.
- Simplifying the monetization model to better reflect fair gameplay.
- Refocusing development on the classic game modes that longtime fans continue to request.
Amid these technical and creative adjustments, there is also a realignment within the company. The developers are reducing the team further by 45 and preparing to discontinue the servers supporting the original Splitgate next month. This decision aims to allocate resources more efficiently during the extensive rework, despite the impact on teammates who have been integral to the project’s history.
The ultimate objective is to emerge from beta by early 2026 with a reimagined version that harmonizes the best elements "from the inaugural release alongside its follow-up". The situation serves as a reminder that even strong gameplay cannot sustain a live-service title if it is released prematurely with sparse content and contentious monetization.